So basically, your entire team can be gaining 100% of the experience per fight. You can equip 4 of them per Nexomon and they don't reduce the experience any of them gain from battle. Overall personal score: 9.8/10 losing a small amount of score only for some balancing issues with typing.ĭon't listen to the review that complains about level scaling! There are cores that work like Exp Shares and give 25% of the exp gained without having to battle. This review ended up being pretty wordy anyway, sorry about that! Story battles have also been difficult enough that I find myself using potions, revives, and elixirs frequently, causing money to have value even towards the end of the game. One example is there is a stackable item that increases how much XP your Nexomon gain from battle another is a stackable item that increases your chance of finding a shiny (called Cosmic Nexomon in this game). I like that there are passive items that increase different stats or give much needed QOL features for this genre. Items - One of my favorite parts about the game. I was much less frustrated playing this game than I have been historically playing Pokemon. I also like that you can tell exactly what patches of grass will trigger an encounter, so if you're just trying to get somewhere you can avoid all of the wild Nexomon. It's fun to go back to places you've been before and explore new parts of them that were inaccessible before. Travel - I like the Metroid inspired upgrades you get throughout the game (minor spoiler, sorry). The story has plenty of awesome twists, the characters are all likable or interesting, there are some truly cool moments later on. During my first 20 - 30 minutes of the game I felt the writing was going to be pretty weak, as it was primarily meta jokes and other sorts of humorous quips (I do enjoy the jokes, to be clear, I just assumed because of the early writing the actual story wouldn't be particularly interesting), but I was wrong. Story - Honestly, very well put together. I also personally enjoy the little typing minigame you do during the catch sequence, but I could see that being a downside for some people. The ability to feed the wild Nexomon different food to increase your catch chance is neat, and the fact I can acquire a LOT of the 100% chance Nexotraps is great as a collector. Typing is also a bit imbalanced, with some types feeling slightly stronger than others and normal type being pretty objectively the worst.Ĭatching - This is just straight up better in every way than catching Pokemon in the core games. I wish there were some more unique animations for abilities, but that's a very minor gripe. There are some interesting abilities that allow for tactical choices in the combat, and not being able to sweep the entire enemy team with one of my Nexomon (assuming they are within ~10 levels of me) makes the play feel more engaging. I think the stamina system is a 100% upgrade to the PP system (I am inevitably going to compare this to the most prolific series of the genre, sorry). I don't like typing out 5000 word reviews, so I'll try to keep this succint:Ĭombat - Very fun. This is what I wish Pokemon currently was, and what I feel Pokemon used to be (at least, how Pokemon used to make me feel).
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